43 points · Philpax · 3 hours ago
store.steampowered.comdgrin91
saidinesh5
Does this mean they're actually bringing a touch/controller friendly browser tab to SteamOS finally? (Yes, i know about the decky browser plugin)
Since there's not enough info on the steam controller release date, does anyone know how well the PS5/PS4/Clone controllers with trackpad work with the steam os ui?
danpalmer
This goal was previously stated as "early 2026". I think they're retconning a bit here.
That said, they're in a very tough situation. Most other manufacturers are either: hedged, have long term supply contracts, past their peak sales, or haven't announced a product yet. Valve are in a particularly awkward spot having announced and (implicitly) extent set expectations about pricing, while likely not having all the contracts finalised to meet that pricing.
ggm
But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.
Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.
shmerl
I wonder how they plan to work around HDMI cartel's refusal to provide documentation on terms that are compatible with open drivers. If they reverse engineer that garbage it would be very cool though.
systematizeD
nice_byte
Oof.... sounds like they are all going to be $$$. That sucks and really steals the thunder from the steam machine. Gaming HW is going to suck for many years.