326 points · 63 comments · 1 month ago · levkk
github.comOur post from last year: https://smackernews.com/item/44099187 HN
The most important update: we are in production. Sharding is used a lot, with direct-to-shard queries (one shard per query) working pretty much all the time. Cross-shard (or multi-database) queries are still a work in progress, but we are making headway.
Aggregate functions like count(), min(), max(), avg(), stddev() and variance() are working, without refactoring the app. PgDog calculates the aggregate in-transit, while transparently rewriting queries to fetch any missing info. For example, multi-database average calculation requires a total count of rows to calculate the original sum. PgDog will add count() to the query, if it’s not there already, and remove it from the rows sent to the app.
Sorting and grouping works, including DISTINCT, if the columns(s) are referenced in the result. Over 10 data types are supported, like, timestamp(tz), all integers, varchar, etc.
Cross-shard writes, including schema changes (CREATE/DROP/ALTER), are now atomic and synchronized between all shards with two-phase commit. PgDog keeps track of the transaction state internally and will rollback the transaction if the first phase fails. You don’t need to monkeypatch your ORM to use this: PgDog will intercept the COMMIT statement and execute PREPARE TRANSACTION and COMMIT PREPARED instead.
Omnisharded tables, a.k.a replicated or mirrored (identical on all shards), support atomic reads and writes. That’s important because most databases can’t be completely sharded and will have some common data on all databases that has to be kept in-sync.
Multi-tuple inserts, e.g., INSERT INTO table_x VALUES ($1, $2), ($3, $4), are split by our query rewriter and distributed to their respective shards automatically. They are used by ORMs like Prisma, Sequelize, and others, so those now work without code changes too.
Sharding keys can be mutated. PgDog will intercept and rewrite the update statement into 3 queries, SELECT, INSERT, and DELETE, moving the row between shards. If you’re using Citus (for everyone else, Citus is a Postgres extension for sharding databases), this might be worth a look.
If you’re like us and prefer integers to UUIDs for your primary keys, we built a cross-shard unique sequence, directly inside PgDog. It uses the system clock (and a couple other inputs), can be called like a Postgres function, and will automatically inject values into queries, so ORMs like ActiveRecord will continue to work out of the box. It’s monotonically increasing, just like a real Postgres sequence, and can generate up to 4 million numbers per second with a range of 69.73 years, so no need to migrate to UUIDv7 just yet.
INSERT INTO my_table (id, created_at) VALUES (pgdog.unique_id(), now());
Resharding is now built-in. We can move gigabytes of tables per second, by parallelizing logical replication streams across replicas. This is really cool! Last time we tried this at Instacart, it took over two weeks to move 10 TB between two machines. Now, we can do this in just a few hours, in big part thanks to the work of the core team that added support for logical replication slots to streaming replicas in Postgres 16.Sharding hardly works without a good load balancer. PgDog can monitor replicas and move write traffic to a promoted primary during a failover. This works with managed Postgres, like RDS (incl. Aurora), Azure Pg, GCP Cloud SQL, etc., because it just polls each instance with “SELECT pg_is_in_recovery()”. Primary election is not supported yet, so if you’re self-hosting with Patroni, you should keep it around for now, but you don’t need to run HAProxy in front of the DBs anymore.
The load balancer is getting pretty smart and can handle edge cases like SELECT FOR UPDATE and CTEs with INSERT/UPDATE statements, but if you still prefer to handle your read/write separation in code, you can do that too with manual routing. This works by giving PgDog a hint at runtime: a connection parameter (-c pgdog.role=primary), SET statement, or a query comment. If you have multiple connection pools in your app, you can replace them with just one connection to PgDog instead. For multi-threaded Python/Ruby/Go apps, this helps by reducing memory usage, I/O and context switching overhead.
Speaking of connection pooling, PgDog can automatically rollback unfinished transactions and drain and re-sync partially sent queries, all in an effort to preserve connections to the database. If you’ve seen Postgres go to 100% CPU because of a connection storm caused by an application crash, this might be for you. Draining connections works by receiving and discarding rows from abandoned queries and sending the Sync message via the Postgres wire protocol, which clears the query context and returns the connection to a normal state.
PgDog is open source and welcomes contributions and feedback in any form. As always, all features are configurable and can be turned off/on, so should you choose to give it a try, you can do so at your own pace. Our docs (https://docs.pgdog.dev) should help too.
Thanks for reading and happy hacking!
gregw2
saisrirampur
mijoharas
@Lev, how is the 2pc coming along? I think it was pretty new when I last checked, and I haven't looked into it much since then. Is it feeling pretty solid now?
codegeek
cuu508
noleary
If you build apps with a lot of traffic, you know the first thing to break is the database.
Just out of curiosity, what kinds of high-traffic apps have been most interested in using PgDog? I see you guys have Coinbase and Ramp logos on your homepage -- seems like fintech is a fit?
oulipo2
Is there a number of simultaneous connection / req per sec that's a good threshold?
Is it easy on my postgres instance to get the number of simulataneous connections, for instance if I simulate traffic, to know if I would gain anything from a connection pooler?
mosselman
Do you have any write up on how to do this?
jackfischer
cpursley
lordofgibbons
1) Is it possible to start off with plain Postgres and add pgdog without scheduled downtime down the road when scaling via sharding becomes necessary?
2) How are schema updates handled when using physical multi-tenancy? Does pgdog just loop over all the databases that it knows about and issues the update schema command to each?
written-beyond
I remember that adding sharing to Postgres natively was an uphill battle. There were a few companies who has proprietary solutions for it. What you've been able to achieve is nothing less than a miracle.
dujuku
farsa
array_loader
Nice surprise to see this here today. I was working on a deployment just last week.
Unfortunately for me, I found that it crashed when doing a very specific bulk load (COPY FORMAT BINARY with array columns inside a transaction). The process loads around 200MB of array columns (in the region of 10K rows) into a variety of tables. Very early in the COPY process PgDog crashes with :
"pgdog router error: failed to fill whole buffer"
So it appears something is not quite right for my specific use case (COPY with array columns). I'm not familiar enough with Rust but the failed to fill whole buffer seemed to come from Rust (rather than PgDog) based on what little I could find with searches.
I was very disappointed as it looked much simpler to get set up and running that PgPool-II (which I have had to revert to as my backup plan - I'm finding it more difficult to configured, but it does cope with the COPY command without issues).
I would have preferred to stick with PgDog.
ijustlovemath
I_am_tiberius
febed
yilugurlu
jacobsenscott
[deleted]
octoclaw
Curious about latency overhead for the common case. On a direct-to-shard read where no rewriting happens, what's the added latency from going through PgDog vs connecting to Postgres directly? Sub-millisecond?
umairnadeem123
the unique_id() sequence is interesting too - monotonically increasing cross-shard IDs solve a real pain point for pagination. with UUIDs you end up doing cursor-based pagination with composite keys which makes your ORM code ugly fast.
This at a minimum often involved adding back a shard key to the physical data, or partitioning, and/or physical data sorting easily in the "OLAP" layer. And a surprising number of CDC and ETL toolkits don't make it easy to parameterize a single code/configuration base, nor handle situations like shards being down at different times for maintenance or fetching data from each shard at a time of day specified by its end-of-day or handling retransmissions or reconciliation or gaps or data quality of a single shard when back in an unsharded landscape. SQL UNION ALL to reunite shards works, until it doesn't.
YMMV but would be curious if you have a story/solution/thoughts along these lines. It's easier if you shard with unified analytics/reporting in mind on day one of a sharded system design, but in the worlds I've lived in, nobody ever does. But maybe you could.