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example.com279 points · 77 comments · 7 months ago · spacemarine1
spacemarine1OP
barcoder
Entering flow is one of the beautiful things I love about programming. And being knocked out of it often feels like a physical jolt.
Lobster seems to take the idea of optimisation and speed to new levels. Entering and remaining in flow must be even easier. First though, I'll need to put the time into learning enough to be able to do it!
suncore
vessenes
ashton314
[1]: https://veloren.net/
peterashford
istillcantcode
bobajeff
imiric
This is to say that technical merits are rarely good indicators of a good game. As a gamer, I don't really care about the game engine, and even less about the language it's written in. Good programmers often obsess about these details, but it's easy to miss the forest for the trees, which is what I think happened here. Game design is a separate skill from game development, and not many people excel at both.
Still, it's great seeing this here, as the technical achievements are quite remarkable.
HexDecOctBin
Ideally, we would be able to do physics in voxel space itself (sort of like a cellular automata based classical mechanics), but that doesn't seem to be possible.
cpill
sarchertech
anonzzzies
laalshaitaan
andy12_
Scramblejams
huevosabio
Gonna try it as soon as... I have time
deterministic
Instead of the usual BS "AI will kill us all" or "AI wrote Linux in 5 secs!" style articles.
anentropic
I have been running across that repo for years and wondered if anything was happening with it - great to see an impressive game project built on it now.
BatFastard
VinLucero
junon
thousand_nights
[deleted]
voidUpdate
injidup
Cloudef