example.com/path/to/article
000 points · username · 0 hours ago
example.com241 points · 250 comments · 13 days ago · Limb
munificent
QuadrupleA
newtonianrules
Are we just reverting to the mean after years of zero interest rate policy? Would love for folks with experience working in tech in the 90s and 00s especially to chime in.
madrox
I worked at a (very) well known media company in Hollywood during the Netflix disruption. This really doesn't sound all that different from a Hollywood exec mocking internet media in the early 2000s. People are trying to understand it and leverage it. Quality is bad. Then one day you wake up and it's taken over, because it kept improving. Setting aside the debate on AI use in the creative process, even if models never get better there are years of optimizations to be done on the tools/business side.
As a gamer, I'm actually excited for it. I want more diversity in games beyond what the current indie scene provides. If we can give smaller teams the horsepower to make what was considered AAA 5-10 years ago I will be quite happy as a consumer.
square_usual
While videogames are as profitable as ever on paper
And the linked article is about revenue going up YoY, not profit. And then it says:
It's remarkably dissonant with, say, the current 'Xbox reset' which has Microsoft cancelling games and looking to ax studios left and right
Xbox in their own earnings report said their revenues dropped by 7% YoY.
Yeah OK, I guess games journalist are as bad as they've ever been.
daemin
chias
profstasiak
bob1029
Ancapistani
tptacek
gilbetron
insane_dreamer
now said CEOs can still see an end result that mimics the thing they don't understand—and are able to self-delude themselves into thinking it's replicable at scale, or that it's even producing the same quality as the product they've actually been selling.
this is happening across all industries
qw_qrtx
Contrast this with "open" source where some Gen-Xers who are too tired to program need the AI wheelchair and simultaneously build power in their corporations for selling out everyone else.
I fell that also gamers are still able to articulate themselves rather than just spewing corporate talking points all day long.
pandaman
Is AI the reason? I somehow doubt that AI caused the revenue to stall in 2021. In 2021 AI could not even draw hands, least write decent code. What we had around that period was a lot of M&A in the industry. Insane capital went into buying up game studios and even publishers like Zenimax and Activision. Embracer alone acquired ~200 studios in 2019-2022. If I wanted to know why the industry is fucked up now I'd be looking there, not at the AI.
slowhadoken
shevy-java
tiahura
It seemed more like the understandable frustration of someone whose profession is being automated. Schumpeter creative destruction, but not shambles.
hax0ron3
They're trying to have a CEO press a button that makes a game, and then everyone else somehow buys it without a job.
If AIs get just a few times better than they are now, the CEO probably actually will be able to press a button that makes a good quality game. The problem for the CEO is that every other CEO will be able to do the same thing, so what will be the distinguishing factor?
The buying without a job part isn't necessarily a devastating problem for now. Blue collar workers and service industry workers aren't in immediate danger of being replaced by AI, so there is a cushion period in which there is still a large number of people who have jobs.
Since the advent of modern capitalism (and likely a long while before that), those in charge have often misunderstood, underestimated, or dismissed the hard work that goes into labour they don't understand.
I'm no big capitalism fan, but this sentence is funny. The author just had to put in a dig against capitalism, mildly qualified with the "and likely a long while before that". What do you mean "likely"? Lol. It's absolutely obvious that this has been true for a long while before modern capitalism.
2. Digital media allows a single authored work to consume the attention of an unbounded number of people with near zero marginal cost. Further, once a work has been authored, it is available to be consumed forever.
3. Computers, software, the web, and now AI have drastically lowered the cost to produce a work of digital media.
You can't have fixed demand and have the supply increase 10x every year without something going off the rails eventually.
Now, granted, a unit of digital media is not a commodity good. People have preferences and not all works are created equal. But people are also demonstrably not that discriminating at what they spend their attention on now matter how unsatisfying the experience was, once it's spent it's gone.
Our economic systems around making and consuming media were not set up to handle this level of imbalance between creator and audience and something will have to change if we want to still have a functioning world where people make good art and others are enriched by it.