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pizlonator
vova_hn2
My own programming experience is mostly Python, so throughout the most of my career I treated locks as pure magic and didn't think much about what happens under the hood.
At some point in my life I became interested in Rust and lower-level programming and this article in particular really helped me to set my head straight on this topic. It doesn't only explain how concurrency primitives actually work, but it also explains why they work this way, what choices and trade-offs are involved.
This article uses C++ for all examples, but there are really nothing language specific, all principles will work in Rust, C, Zig etc
[0] https://travisdowns.github.io/blog/2020/07/06/concurrency-co...
[1] https://travisdowns.github.io/
[2] https://hn.algolia.com/?q=https%3A%2F%2Ftravisdowns.github.i...
tombert
I was always told that they were an anti-pattern, and I think that generally that is a pretty good rule of thumb, but I guess like most stuff in CS: there are always exceptions to "good rules of thumb".
I still haven't actually explicitly written a spinlock for anything in production, but Disruptor has shown me that there are cases for it.
dalvrosa
Note that I don't recommend spinlock for most cases, only when there is a 1:1 mapping between threads and phsycal CPU cores, and only after measuring
RossBencina
gavinlilly
auto lock() noexcept -> void {
auto backoff = 1;
do {
while (locked_.load(std::memory_order_relaxed)) {
for (auto i = 0; i < backoff; ++i) _mm_pause();
backoff = backoff < 64 ? backoff << 1 : 64;
}
} while (locked_.exchange(true, std::memory_order_acquire);
}jeffbee
DmitryOlshansky
The real world story for locks is usually that you're not rage-contending 100% of the time, but that you have some contention combined with CPUs doing some real work and some real memory accesses.
What I've found is that in those more real scenarios, the locks that perform best in microbenchmarks fall apart compared to completely different and unexpected algorithms.