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example.com373 points · 96 comments · 21 days ago · trwhite
rkagerer
fogleman
YeahThisIsMe
adamesque
NooneAtAll3
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
iamwil
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
grobibi
This is not an attempt to be a jerk. Just letting you know there's people like me out there.
m-nez
mnw21cam
nilslindemann
* The black hole is not moved until the cursor has moved more than five pixels.
* The first time the black hole moves in the dragging process, it moves more than one pixel, afterwards one. So it is a small jump and then it moves smooth.
* The cursor icon changes to the drag symbol only after the mouse has already moved five pixels, not as soon as the mouse button is hold down.
* When the mouse is outside the draggable zone, but still in the game window, the black hole is not dragged along the border.
[deleted]
jakzurr
amelius
https://www.falstad.com/rendezvous/
(check the autopilot option)
shantanujoshi
goolz
manlymuppet
(This is a compliment.)
kkhire
yogthos
fullstackwife
frellus
wat10000
mosfets
Razengan
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.
drob518
jdw64
willguest
baw-bag
peesem
endlessvoid94
jonplackett
It’s a mobile world. This would be so nice as a proper touch enabled game
joshu
sajithdilshan
kang
smorgasborg
sebastianconcpt
swiftcoder
jvandonsel
simonjgreen
shantanujoshi
frellus
mkatx
mihaaly
eezing
matheusmoreira
davelacy
Vivek-KY
Loughla
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.