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example.com558 points · 201 comments · 15 days ago · JumpCrisscross
peri-cl
CalRobert
throwaway2037
One specific complaint: The BART station entrances at 16th/24th & Mission: Why not build huge apartment buildings (10/20/30 floors) on top of them? And since both locations are a pair of entrances, you can close one, then build. Then repeat with the other entrance. They seem like perfect locations. There must be a bunch more no brainer lots around the city like these.
AlbinoDrought
Discretionary Review (Developer): I built 4,147 homes in San Francisco, 2015 to 2031. Grade A, "Builder of Some Things". Survived all eight investor reviews. 16 hearings, 3 appeals, 4 lawsuits. The city needed 82,069.
JumpCrisscrossOP
PeterStuer
MisterMunchkin
minimaxa
I started something similar as a meme game, but I'm just too busy to keep working on it: Data centre slumlord - https://binary-mirror.itch.io/data-centre-slumlord
mrhyyyyde
trollbridge
For context I’ve personally been responsible for building entire homes in numbers of excess of what goes for a multimillion dollar project in this game. Ouch.
sixothree
Regardless, I don't think it would actually make the game more fun.
treebeard901
azernik
The United States is a command economy, where the only command is "no".
TeMPOraL
nico
SilasX
dependsontheq
PunchyHamster
It should be:
* city decides which area need more housing or re-development, open to community feedback ideas. * developers pen up proposals * city picks one * city keeps an eye on timelines and quality
Developers get the job with less fighting the city, city gets what it wants, where it wants, and hopefully there is less pathologic development all around
Steven420
kistaro
jwsteigerwalt
newswasboring
lwhi
doginasuit
scoofy
[deleted]
behringer
satisfice
NeutralForest
webdoodle
contubernio
Merkur
BHSPitMonkey
thekuanysh
[deleted]
artemonster
[deleted]
SubiculumCode
[deleted]
deadbabe
thrance
> Every rule, vote count and case in this game is drawn from the public record. Sources are in docs/research/ in the project folder. Neighborhood politics scores and the economics are simplified for play.
Nice, I'm happy to hear that, Claude. This kind of silly game is supposed to help you understand a complex issue in a fun way. But this is missing the plot entirely. Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??
EDIT: I'll link to an example of what I think this game should have been: https://research.wmz.ninja/projects/phd/index.html
A game made with intent, that is easy to pick up, respects its player's time, and makes its point effectively.
hyperhello